Charlie Duke (CAPCOM)

Hello, Apollo 11. Houston. Would you please terminate battery charge now? Over.

Buzz Aldrin (LMP)

Roger. Terminating battery charge.

Charlie Duke (CAPCOM)

Hello, Apollo 11. Houston. Any special attitude you'd like us to look at for the TV? Over.

Michael Collins (CMP)

I don't guess we have a requirement there, Charlie.

Charlie Duke (CAPCOM)

Roger. We have an attitude that we can get the Earth out of a window or the Moon. We're trying to look at—find one that we can get both, if that's what you'd like. Over.

Michael Collins (CMP)

A 50 degree roll attitude will probably give us that, Joe.

Buzz Aldrin (LMP)

That's a good one because it puts the Earth out window 1 and the Moon out window 3 and puts the Sun down in the LEB, so the lighting in here remains relatively constant.

Charlie Duke (CAPCOM)

Roger. Well, we'll just stop on the 50 roll, then, and we'll give you the word when to do that. Over.

Charlie Duke (CAPCOM)

Apollo 11, Houston. We'll have high gain coverage about 155 30. At that time, you can turn on the TV if you desire, and continue your roll around until you get 50 degrees roll. Over.

Charlie Duke (CAPCOM)

Apollo 11, Houston. We were going to give you the All Star game tonight, but it was rained out. Over.

Unidentified crew member

Charlie Duke (CAPCOM)

11, Houston. We're on the high gain. You can warm up the SM now if you like. Over.

Charlie Duke (CAPCOM)

Apollo 11, Houston. We see you coming up on 50 roll. How does that attitude look? Over.

Charlie Duke (CAPCOM)

Apollo 11, Houston. We're ready for the TV; we're all configured. At your convenience. Over.

Neil Armstrong (CDR)

Houston, Apollo 11. Over.

Charlie Duke (CAPCOM)

Roger. Go ahead, 11. Over.

Neil Armstrong (CDR)

Are you picking up our TV signals?

Charlie Duke (CAPCOM)

That's affirmative. We have it up on the Eidephor now. The focus is a little bit out. We see the Earth in the center of the screen. Still have a little white dot in the bottom of the camera, apparently. And see some landmasses in the center, at least I guess that's what it is. It's very hazy at this time on our Eidephor. Over.

Michael Collins (CMP)

Believe that's where we just came from.

Charlie Duke (CAPCOM)

It is, huh? Well, I'm really looking at the bad—at a bad screen here. Stand by one. Hey, you're right.

Michael Collins (CMP)

It's not bad enough not finding the right landing spot —

Michael Collins (CMP)

It's not bad enough not finding the right landing spot when you haven't even got the right planet!

Charlie Duke (CAPCOM)

I'll never live that one down.

Michael Collins (CMP)

We're making it get smaller and smaller here to make sure that it really is the one we're leaving.

Charlie Duke (CAPCOM)

All right. That's enough you guys.

Charlie Duke (CAPCOM)

11, that was a good picture there.

Neil Armstrong (CDR)

Okay. That's enough of the Moon.

Neil Armstrong (CDR)

Okay. That's enough of the Moon, Charlie. We're getting set up now for some inside pictures.

Neil Armstrong (CDR)

We know there's a lot of scientists from a number of countries standing by to see the lunar samples, and we thought you'd be interested to see them as they really are here. These two boxes are the sample return containers. They—They're vacuum packed containers that were closed in a vacuum on the lunar surface, sealed, and then brought inside the LM and put inside these fiber glass bags, zippered, and resealed around the outside, and placed in these receptacles in the side of the command module. These are the two boxes. And as soon as we get onto the ship, I'm sure these boxes will immediately be transferred and delivery started to the Lunar Receiving Laboratory. These boxes include the samples of the various types of rock, the groundmass of the soil, the sand and silt, and the particle collector for the solar wind experiment, and the core tubes that took depth samples of the lunar surface.

Charlie Duke (CAPCOM)

Roger, Neil. Thank you much for that description. We've got a pretty dark picture down here. Could you check your f stop? We'd like to have it—See if you can open it up a little bit. Over.

Buzz Aldrin (LMP)

Okay. Our monitor showed that to be very bright.

Neil Armstrong (CDR)

… We're down around between, well around f:4, which we thought would be plenty light. Well, we'll lighten it up some more.

Charlie Duke (CAPCOM)

Well, we'd appreciate it. It's pretty dark on all our monitors here.

Charlie Duke (CAPCOM)

It's looking a lot better now, Neil.

Charlie Duke (CAPCOM)

11, Houston. We have an excellent picture now. Over.

Buzz Aldrin (LMP)

Okay. How do you read me, Charlie?

Charlie Duke (CAPCOM)

Five by now, Buzz. Over.

Buzz Aldrin (LMP)

Okay. The more mundane affairs, now that we've left the Moon, I'd like to trace through them a little bit for you *** developments that have taken place in the food department. I'm sure you've already *** type of a drink container. A little later, Mike will show you how the water gun operates with its new filter to take out the hydrogen. Essentially, this water gun is put in this end and fills up this bag with water, and the drink then dissolves in the water, and this end of the *** outfeeding. Likewise, we have other foods that are more solid nature. You can probably see this shrimp cocktail meal. *** this afternoon while the two of us had salmon salad. *** another early development was the use of bite size food ***

Charlie Duke (CAPCOM)

11, Houston. Buzz, you're breaking up badly. Will you check your VOX? Over.