- Michael Collins (CMP)
-
Okay. Well, we're holding steady now at 0.3 pound per hour, and our cabin pressure is about 54; and I'll close the valve momentarily and then open it again to this position and tell you how much travel is required.
- Michael Collins (CMP)
-
It's about 30 degrees of travel, Charlie, from the closed position, which is with the arrow pointing at about three to three-thirty, four o'clock.
- Michael Collins (CMP)
-
Houston, Apollo 11. We've terminated direct O2, our cabin pressure is 57, and, as a matter of curiosity, when we turn the DIRECT O2 valve OFF, we get a master alarm just like they did in the spacecraft testing.
- Charlie Duke (CAPCOM)
-
11, Houston, we have a little update for you. When you go into the LM, we'd like you to unstow and bring back to the command module the following items. Over.
- Charlie Duke (CAPCOM)
-
Roger. We'd like you to pick up the—out of the flight data file, the surface checklist, the mission rules NO-GO card, the DPS, APS, RCS limit cue card. Over.
- Charlie Duke (CAPCOM)
-
Apollo 11, Houston. The reason we wanted you to bring those three items back, we'll have some updates for you, for those three. Over.
- Charlie Duke (CAPCOM)
-
Apollo 11, Houston. We're getting the TV at Goldstone. We're not quite configured here at Houston for the transmission. We'll be up in a couple of minutes. Over.
- Charlie Duke (CAPCOM)
-
Apollo 11, Houston. It's a pretty good show here. It looks like you almost got the probe out.
- Neil Armstrong (CDR)
-
Not much light up in that area, but apparently the TV set's able to pick it up.
- Charlie Duke (CAPCOM)
-
There are some bright spots shining on the probe. Apparently Sun shafting on it that just gets just about enough for us to make it out. Over.
- Charlie Duke (CAPCOM)
-
11, Houston. That's a beautiful picture now, we've got. We're looking at a 12-second delay. To us you are just bringing it down by the optics now.
- Neil Armstrong (CDR)
-
Mike must have done a smooth job in that docking. There isn't a dent or a mark on the probe.
- Charlie Duke (CAPCOM)
-
11, Houston. With a 12-foot cable, we estimate you should have about 5 to 6 feet excess when you get the camera into the LM. Over.
- Charlie Duke (CAPCOM)
-
11, Houston. Looks like you're pretty crowded in there with that drogue. Over.
- Charlie Duke (CAPCOM)
-
Well, you got to really have a union card, there. We can't really complain too much, I guess.
- Charlie Duke (CAPCOM)
-
Apollo 11, Houston. Do you have a little white dot in the bottom of your monitor—TV monitor? Over.
- Charlie Duke (CAPCOM)
-
Roger. I guess part of the camera's been burnt out down there. These are really beautiful pictures now, Buzz. Over. Real clear.
- Buzz Aldrin (LMP)
-
Okay. We might have got just a little bit of Sun in there. Is it just one small white dot?
- Michael Collins (CMP)
-
We went up in the tunnel checking the roll angle, Charlie, and it's 2.05 degrees.
Expand selection down Contract selection up - Charlie Duke (CAPCOM)
-
11, Houston. The tunnel looks pretty clear to us. Somebody going up there now. Over.
- Charlie Duke (CAPCOM)
-
11, Houston. The lighting up in there looks very good to us at this time. Over.
- Charlie Duke (CAPCOM)
-
Roger. It's pretty—It's gathering pretty well to us. We see everything quite clearly up in there.
- Michael Collins (CMP)
-
Well, the docking latches look good today just like they did yesterday. Everything up in there looks just fine.
- Charlie Duke (CAPCOM)
-
We can see the LM umbilical connection quite well there, Buzz. We see you zooming in on one of the decals now. It's, “To reset, unlatch handle; latch behind grip and pull back two full strokes.” That's about all we can make out.
- Buzz Aldrin (LMP)
-
I'm standing 6 feet from it, Charlie, and you can read it better than I can. There's something wrong with the system.
- Neil Armstrong (CDR)
-
Looks like we'll be ready to go into the LM early if that's okay with you all down there.
- Charlie Duke (CAPCOM)
-
11, Houston. The white spot you see on your monitor, our TV people say it is a burn spot; but they expect it to dissipate after a couple of hours. Over.
- Charlie Duke (CAPCOM)
-
Roger. Copy, 11. We see that very clearly. Is that you, Buzz, with your hand on it?
- Charlie Duke (CAPCOM)
-
11, Houston. We're really amazed at the quality of the picture up in the tunnel. It's really superb. Over.
- Michael Collins (CMP)
-
Roger. There's that same guy that, when you open up the door, why, he's waiting there for you, and he turns the lights on.
- Charlie Duke (CAPCOM)
-
Buzz, the view in through your—by your right—left shoulder there is so good we can see the ascent engine cover, the Velcro on it, and that's about all we can make out right now.
Spoken on July 18, 1969, 8:54 p.m. UTC (55 years, 4 months ago). Link to this transcript range is: Tweet