Charlie Duke (CAPCOM)

EECOMM's say they'd like to look at valve positions. Over.

Michael Collins (CMP)

Okay. Well, we're holding steady now at 0.3 pound per hour, and our cabin pressure is about 54; and I'll close the valve momentarily and then open it again to this position and tell you how much travel is required.

Michael Collins (CMP)

It's about 30 degrees of travel, Charlie, from the closed position, which is with the arrow pointing at about three to three-thirty, four o'clock.

Michael Collins (CMP)

Our flow is stabilized now at 0.6.

Charlie Duke (CAPCOM)

Roger. We copy. We're reading the same.

Michael Collins (CMP)

Yes, open it back to the one o'clock position.

Michael Collins (CMP)

Is that enough different positions, or you want more, Charlie?

Charlie Duke (CAPCOM)

Mike, that's good—good enough. We're satisfied now. Over.

Michael Collins (CMP)

Houston, Apollo 11. We've terminated direct O2, our cabin pressure is 57, and, as a matter of curiosity, when we turn the DIRECT O2 valve OFF, we get a master alarm just like they did in the spacecraft testing.

Charlie Duke (CAPCOM)

11, Houston, we have a little update for you. When you go into the LM, we'd like you to unstow and bring back to the command module the following items. Over.

Charlie Duke (CAPCOM)

Roger. We'd like you to pick up the—out of the flight data file, the surface checklist, the mission rules NO-GO card, the DPS, APS, RCS limit cue card. Over.

Charlie Duke (CAPCOM)

Apollo 11, Houston. The reason we wanted you to bring those three items back, we'll have some updates for you, for those three. Over.

Michael Collins (CMP)

Roger. We figured you would.

Charlie Duke (CAPCOM)

Apollo 11, Houston. We're getting the TV at Goldstone. We're not quite configured here at Houston for the transmission. We'll be up in a couple of minutes. Over.

Michael Collins (CMP)

Roger. This is just for free. This isn't what we had in mind.

Charlie Duke (CAPCOM)

Apollo 11, Houston. It's a pretty good show here. It looks like you almost got the probe out.

Charlie Duke (CAPCOM)

Roger, Neil. It's really good.

Neil Armstrong (CDR)

Not much light up in that area, but apparently the TV set's able to pick it up.

Charlie Duke (CAPCOM)

There are some bright spots shining on the probe. Apparently Sun shafting on it that just gets just about enough for us to make it out. Over.

Neil Armstrong (CDR)

I think those are the tunnel lights.

Unidentified crew member

Neil Armstrong (CDR)

Okay. It's loose now. Coming down.

Charlie Duke (CAPCOM)

Looks like it's a little bit easier than doing that in the chamber.

Neil Armstrong (CDR)

You bet. This is the only way …

Michael Collins (CMP)

You have to take it easy.

Neil Armstrong (CDR)

It's pretty massive, but it goes where you direct it.

Charlie Duke (CAPCOM)

11, Houston. That's a beautiful picture now, we've got. We're looking at a 12-second delay. To us you are just bringing it down by the optics now.

Neil Armstrong (CDR)

Mike must have done a smooth job in that docking. There isn't a dent or a mark on the probe.

Charlie Duke (CAPCOM)

We're really getting a great picture here, 11. Over.

Charlie Duke (CAPCOM)

11, Houston. With a 12-foot cable, we estimate you should have about 5 to 6 feet excess when you get the camera into the LM. Over.

Charlie Duke (CAPCOM)

We can see the probe now. Correction, the drogue.

Neil Armstrong (CDR)

Okay. Drogue removal's coming next.

Charlie Duke (CAPCOM)

11, Houston. Now it's a good view of the storage area under the couch.

Charlie Duke (CAPCOM)

11, Houston. Looks like you're pretty crowded in there with that drogue. Over.